![]() Prior to the release, auteur Suzuki said that he wanted each of the title’s elements to be tied together, and that’s particularly evident as you bet on turtle races in reward for tokens, which can later be spent on trinkets and sold off for cold hard cash. You can also go fishing in both regions, while the entire gambling system is linked to the pawn shops from previous titles in a much more engaging way. New activities include herb collecting, with specific sets of flora and fauna demanding high prices at market. Of course, there’s plenty to do should you choose to kill time, with original arcade games and toy capsules to keep you occupied. As in previous titles, this means there are moments where you may need to wait for an appointment, though the quality of life improvements from the previous game return, meaning you can advance time to speed up the process. It complements the sprawling metropolis of second city Niaowu nicely, which is more reminiscent of the densely populated districts of Shenmue II’s colossal Hong Kong.Įach of the locations possess the property’s trademark feature: locals are governed by their own schedules, meaning they’ll get up and go to work in the morning – and head home for dinner at night. Much like Yokosuka in the original game, the sandbox opens up as you progress, revealing abandoned temples hidden by sunflower fields and small market stalls erected in wooden shacks. ![]() The opening area is a rural resort, sparsely populated with playing children and stonemasons. So much of the game is spent simply engaging with locals, however. It does take a lot of the skill out of fistfights, as an over-levelled Hazuki will generally crush his opponents regardless, but it makes sense in the context of the character’s pursuit of kung-fu excellence. Battles are much more numbers-focused this time, with Ryo required to train regularly in order to improve his mastery of the martial arts, thus making him more deadly in combat. This is perhaps best represented by the combat system, which adopts a more role-playing format than the Virtua Fighter-inspired mechanics of old. Mind-numbing chores, such as wood chopping, are given an arcade flair – but, ultimately, the release still demands you invest an eye-rolling amount of repetition in order to get by. But it’s an acquired taste made all the more divisive by new mechanics which require the plastered protagonist to eat and drink throughout the day to sustain his energy. Those who backed the project in its Kickstarter phase will no doubt be drawn in by the slice-of-life structure: buildings can be entered and explored cupboard doors can be opened, and ornaments prodded and probed. But as an experience, this follows the exact same format as its forebears, meaning you’ll spend countless hours interrogating clueless locals as you attempt to progress the plot at a glacial pace. Running on contemporary Unreal Engine 4 technology, the release looks lush, with saturated colours and sprawling vistas lending a somewhat magical flavour to the otherwise ordinary Guilin backdrop. ![]() This is true time capsule stuff, with the game design left unaffected by the 18 years of advancement that have occurred since the series’ last outing. ![]() ![]() With stern-faced star Ryo Hazuki and his mysterious accomplice Shenhua Ling dumbstruck in a Bailu Village cave, the sequel re-treads the closing moments of Shenmue II before immediately picking up the narrative thread. There may have been almost two decades between this long-anticipated PlayStation 4 instalment and its predecessor, but developer Ys Net isn’t afraid to pick up the plot immediately where it left off. The fact that Shenmue III feels like a direct continuation of the cult SEGA Dreamcast classics is testament to veteran director Yu Suzuki’s unflinching ambition. ![]()
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